# Thief Options

| **Thief Options** | **Release 2** **Copyright © 200*9 Luigi Castellani** **All Rights Reserved** **Distributed under the terms of the Open Game License version 1.0a** |
| - | - |
| **A Basic Fantasy RPG Supplement** |  |

**Basic Fantasy Website:  basicfantasy.org**


**INTRODUCTION**

**This supplement provides additional options *for Thief-class characters for use with the Basic Fantasy Role-Playing Game rules.  If you do not already have a copy of the Basic Fantasy RPG rules, please visit the website and download a copy.**

**Absolute Limit of Ability**

**The rules which follow detail various adjustments to thief abilities.  However, regardless of any adjustments, no thief ability may be higher than 99%.**

**Effects of Armor**

This variant allows Thieves to use any kind of armor or shield, but applies adjustments to their Thief abilities based on what sort of armor is employed.  Leather armor is the “default” type of armor, and applies no bonus or penalty to a Thief wearing such armor.  Otherwise:

- wearing no armor imparts a 10% bonus

- wearing chain imparts a 20% penalty

- wearing plate imparts a 40% penalty

- wearing a shield imparts 10% penalty (cumulative with other penalties above).

**Ability Bonus or Penalty Adjustments**

Each Thief ability is governed by an ability score (as given below).  Add to each Thief ability the relevant ability score modifier times five (i.e. +1 gives +5%, +2 gives +10%, and so on).

The dominant ability scores for Thief abilities are as follows:

| **Thief Abilities** | **Ability Score** |
| - | - |
| Open Locks, Pick Pockets, Move Silently | Dexterity |
| Remove Traps, Hide | Intelligence |
| Listen | Wisdom |
| Climb | Strength |

**Sneak Attack Adjustment**

To increase the effectiveness of high-level Thief characters, the GM may wish to grant triple Sneak Attack damage to Thieves of 9th and higher level.

**Racial Adjustments**

**Characters of differing races may have differing proficiency at the various Thief abilities.  To represent this, the following table may be used.  Note that this table includes both Core Rules races as well as races from the Gnome and Half-Human Supplements.**

| **Race** | **Pick Pockets** | **Open Locks** | **Remove Traps** | **Move Silently** | **Hide** | **Listen** | **Climb** |
| - | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| Dwarf |  | +5 | +5 |  |  | +5 | -10 |
| Elf |  | -5 | -5 | +5 | +5 | +5 |  |
| Halfling | +5 |  |  | +5 | +5 | +5 | -15 |
| Gnome | +5 | +5 |  |  | +5 | +5 | -5 |
| Half-Elf |  |  |  | +5 | +5 | +5 |  |
| Half-Orc |  |  | +5 |  |  | +5 | +5 |
| Half-Ogre | -5 | -5 | -5 | -5 | -5 | +5 | +15 |